In the first KB, the player had an entire continent to explore with a huge variety of units to build their army from. First is that the game starts off very slow, both due to quests and unit variety. The problems with Warriors of the North definitely feel like stagnant design at this point. However, we’re up to the third time doing this and the cracks are starting to show. Creating a personalized army and strategy and going out into the world is a great feeling. What makes the KB series so fascinating to play, is how well connected the RPG and exploration elements are to the combat. quantity plays a big deal in strategy.Ī unit that only does 2-3 points of damage doesn’t sound that good, but if your army had 3400 of them, that’s a different story. This is an important detail about the KB world, as quality vs. IE: If you have an army of 1000 archers that will be represented by one archer on the tactical map. Your path down each talent tree will greatly impact your strategy during combat. Now, regardless of how many you have, that particular unit will be represented by one character during combat. Based on your leadership stat, you can take a certain number of each type into battle. There is a wide variety of combat units available: from wizards, zombies, bears and many more. For instance, the mage can get a talent that allows them to cast two spells per round of combat instead of just one.Īs you explore the world, you yourself will not take part in combat directly, but instead make use of your army. Talents are game changers and can do everything from allowing you more troops, to making combat easier.Įach class has two specific talents for their tree that only they can unlock these are usually at the bottom of the tree and have big effects on combat. The runes themselves correspond to the three classes and are awarded for leveling up and can be found while exploring. Regardless of your class, you have three talent trees that require runes for you to unlock talents. Mages field the lowest # of troops but cast the strongest spells, while paladins are the middle of the two and is a jack of all trades type class. Warriors field the largest armies and can use rage (accumulated from fighting) the most to cast special abilities. Your class determines what your overall strategy is going to be for playing the game along with what you are awarded with on level up. The series is part RPG with tactical strategy combat.Īt the start you pick your class from three different templates with their basic definition is: warrior, paladin or mage. However, with this latest game, the series flaws have become more apparent, along with the age of the design.įor those who aren’t familiar with the King’s Bounty system I want to start with a brief primer to catch everyone up. With the release of King’s Bounty: Warriors of the North, we are up to the third in the series The King’s Bounty series has been a favorite of mine over the last few years - Combining RPG and tactical gameplay into one title giving the series a unique feel.
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